UX Writing Intensive

Frank Spillers

25-year UX and Service Design Leader

UX Writing for Games: Motivation, Fairness, and Player Trust

Content design drives decisions, trust, and task success, not just clarity.
This course shows how to design, govern, and measure content as a system. You’ll shift from writing strings to shaping gameplay outcomes.

What you’ll learn

Design UX writing for casual games. Improve motivation, fairness, and player trust....without hurting revenue.

  • UX Writing heuristics for casual games

  • Red / Yellow / Green scoring framework

  • Real Candy-style screen audits

  • Monetisation guardrails and red flags

  • Offer, nudge, and urgency rewrites

  • Case studies from live-ops events

  • Failure vs motivation patterns

  • Before/after rewrite demos

  • Stress-case and loss-moment rules

  • Wait-state taxonomy (lives, timers, energy)

  • Fairness language checklist

  • Learn from competitor goods/bads

  • Tone risk indicators tied to churn

  • Complaint and customer friction analysis

  • Rewrite patterns for high-friction moments

  • Metrics UX writing can influence

  • Proxy measures when A/B testing isn’t available

  • Stakeholder-ready critique templates

Learn directly from Frank

Frank Spillers

Frank Spillers

Frank Spillers is a UX and service design leader.

MY CLIENTS INCLUDE:
Nike
Microsoft
Intel
NantHealth
Gallup

Who this course is for

  • UX designers touching onboarding, failure, or purchase moments

  • Live-ops teams tuning events, boosts, timers, and offers

  • Game designers shaping progression, difficulty, and monetisation

What's included

Frank Spillers

Live sessions

Learn directly from Frank Spillers in a real-time, interactive format.

Maven Guarantee

This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.

Course syllabus

4 live sessions • 4 lessons

Week 1

Mar 24—Mar 29

    Words are game mechanics + Onboarding & time-to-fun

    1 item

    Mar

    24

    Session 1

    Tue 3/249:00 AM—11:00 AM (UTC)

Week 2

Mar 30—Apr 5

    Failure without rage-quit & Monetisation with trust

    1 item

    Mar

    31

    Session 2

    Tue 3/318:00 AM—10:00 AM (UTC)

Schedule

Live sessions

2 hrs / week

    • Tue, Mar 24

      9:00 AM—11:00 AM (UTC)

    • Tue, Mar 31

      8:00 AM—10:00 AM (UTC)

    • Tue, Apr 7

      8:00 AM—10:00 AM (UTC)

    • Tue, Apr 14

      8:00 AM—10:00 AM (UTC)

Projects

1 hr / week

UXW Play Lab

Async content

1 hr / week

Pre-Course Activity- Playability heuristics

Frequently asked questions