Wojciech Jaworski
Free Lesson

How to Choose the Right China Partner for Your Game

30 min
Oct 15, 2026 12:00 PM

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What you'll learn

Map the ecosystem and read your signals

Steam Global vs Steam China, what ISBN changes, where players discover games, and whether you need a partner at all.

Pick the right model

Publisher, agency, JV, local partner or own team, chosen by revenue, catalog, content risk and the control you want.

Vet and stay in control

Questions to ask before signing, red flags to spot, and the reporting that shows ROI you can defend to investors.

Why this topic matters

Chinese-speaking players are now one of the largest audiences on Steam, and many Western games already have Chinese fans without trying. Yet that interest often stalls: an ISBN that brings no sales, wishlists that never convert, or a studio left out of the loop. The difference is rarely the game. It is choosing the right partner model and building a relationship where both sides share the same story and the same data.

You'll learn from

Wojciech Jaworski

Wojciech Jaworski

15+ years China games biz | Huqiao Games Founder | Fluent Mandarin speaker

Worked with
Atari
Owlcat Games
PlayWay
Dotemu
Butterscotch Shenanigans
See all products from Wojciech
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