Live Service Game Production: Sustainable LiveOps Built to Scale

Andy Johnson, Game Production

AAA & Indie on PC, Console, & Mobile F2P

Learn Live Service Game Production from a Battle-Tested Expert!

From the creator of Maven’s original live-format Game Production course (★4.9, over 600 students).

Andy Johnson has led Live Service teams and launches at Pokémon, Minecraft, Disney, King (Activision Blizzard), Digital Extremes, WB Games, THQ, Stoic, and more.

What This Course Is
A practical, production-first course for producers and developers working on - or moving into - Live Service games. You’ll learn how LiveOps actually works in real studios, and leave with repeatable systems you can apply immediately.

🎮 Course Format

  • 26 lessons · over 5 hours of video content!

  • 3 live classes with Andy

  • Interactive WarRoom simulator where your choices matter

  • Downloadable Live Service cheat sheets

  • Private cohort Discord

  • Join the Alumni network

🚀 What You’ll Be Able to Do

  • Understand the Live Service Producer role

  • Build scalable LiveOps release workflows

  • Run a WarRoom and coordinate across teams

  • Create a release playbook for your studio

  • Avoid common Live Service failure patterns

Why This Course
Most teams learn LiveOps the hard way. This course compresses over a decade of real-world experience into practical guidance you can use on your next release—whether you’re at a studio or running an indie live game.

What you’ll learn

A tutor who's supported Minecraft and Candy Crush!

  • Clarify responsibilities for LiveOps releases

  • Know where decision-making, ownership, and accountability truly sit

  • Understand how Live Service Production differs from traditional game production

  • Create structured release and patch workflows that scale with your team

  • Learn how to plan for certification, deployment, and rollback scenarios

  • Reduce chaos by standardizing how releases are prepared and executed

  • Lead high-pressure LiveOps situations with confidence

  • Coordinate engineering, QA, analytics, community, and support teams

  • Practice decision-making in a live WarRoom simulation where choices matter

  • Build a reusable release playbook tailored to your team and platform

  • Define roles, escalation paths, and communication standards

  • Leave with templates you can adapt immediately

  • Identify the most common causes of Live Service breakdowns

  • Learn how poor communication, tooling, and planning create risk

  • Apply proven mitigation strategies before issues reach players

  • Use real-world tools and processes proven in major studios

  • Immediately adopt learnings to your AAA, AA, or Indie Live Service teams

  • Leave the course ready to apply what you’ve learned on your next release

Learn directly from Andy

Andy Johnson, Game Production

Andy Johnson, Game Production

Andy has built out Live Service organizations supporting major game releases.

The Walt Disney Company
Pokémon
Minecraft
Activision Blizzard

Who this course is for

  • Game Producers

    Growing into a Live Service role and need experience for your next role

  • Lateral Movers

    Need foundational knowledge of Live Services to help transition into a Game Development

  • Indie Developers

    Who want to better understand Live Service support your game release

Prerequisites

  • Game Production Principals

    This course assumes knowledge of Game Production principals, from a development studio, college or course.

What's included

Andy Johnson, Game Production

Live sessions

Learn directly from Andy Johnson, Game Production in a real-time, interactive format.

Lifetime access

Go back to course content and recordings whenever you need to.

Community of peers

Stay accountable and share insights with like-minded professionals.

Certificate of completion

Share your new skills with your employer or on LinkedIn.

Interactive lesson

A choose-your-own adventure style lesson so you can experience running a release WarRoom!

Network Accelerator

Join our private alumni Discord of 100+ professionals and grow your network.

Maven Guarantee

This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.

Course syllabus

3 live sessions • 30 lessons • 7 projects

Week 1

Mar 18—Mar 22

    0.0 - Course Introduction

    3 items

    Mar

    19

    An Introduction to Live Service Production

    Thu 3/191:30 AM—3:00 AM (UTC)

    1.0 Additional Materials

    3 items

Week 2

Mar 23—Mar 29

    Mar

    26

    Game Stabilization

    Thu 3/261:30 AM—3:00 AM (UTC)

    2.0 Additional Materials

    4 items

    3.0 - Repeatable Process

    6 items

    3.0 Additional Materials

    2 items

Schedule

Live sessions

1-2 hrs / week

3 live lessons with Andy and your fellow cohort members

    • Thu, Mar 19

      1:30 AM—3:00 AM (UTC)

    • Thu, Mar 26

      1:30 AM—3:00 AM (UTC)

    • Thu, Apr 2

      1:30 AM—3:00 AM (UTC)

Async content

1-2 hrs / week

Video on demand lessons released weekly

Chapter Quizzes

1 hr / week

Test what you've learned in each chapter

Frequently asked questions

$700

USD

·
Mar 19Apr 3
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