AAA & Indie on PC, Console, & Mobile F2P

From the creator of Maven’s original live-format Game Production course (★4.9, over 600 students).
Andy Johnson has led Live Service teams and launches at Pokémon, Minecraft, Disney, King (Activision Blizzard), Digital Extremes, WB Games, THQ, Stoic, and more.
What This Course Is
A practical, production-first course for producers and developers working on - or moving into - Live Service games. You’ll learn how LiveOps actually works in real studios, and leave with repeatable systems you can apply immediately.
🎮 Course Format
26 lessons · over 5 hours of video content!
3 live classes with Andy
Interactive WarRoom simulator where your choices matter
Downloadable Live Service cheat sheets
Private cohort Discord
Join the Alumni network
🚀 What You’ll Be Able to Do
Understand the Live Service Producer role
Build scalable LiveOps release workflows
Run a WarRoom and coordinate across teams
Create a release playbook for your studio
Avoid common Live Service failure patterns
✅ Why This Course
Most teams learn LiveOps the hard way. This course compresses over a decade of real-world experience into practical guidance you can use on your next release—whether you’re at a studio or running an indie live game.
A tutor who's supported Minecraft and Candy Crush!
Clarify responsibilities for LiveOps releases
Know where decision-making, ownership, and accountability truly sit
Understand how Live Service Production differs from traditional game production
Create structured release and patch workflows that scale with your team
Learn how to plan for certification, deployment, and rollback scenarios
Reduce chaos by standardizing how releases are prepared and executed
Lead high-pressure LiveOps situations with confidence
Coordinate engineering, QA, analytics, community, and support teams
Practice decision-making in a live WarRoom simulation where choices matter
Build a reusable release playbook tailored to your team and platform
Define roles, escalation paths, and communication standards
Leave with templates you can adapt immediately
Identify the most common causes of Live Service breakdowns
Learn how poor communication, tooling, and planning create risk
Apply proven mitigation strategies before issues reach players
Use real-world tools and processes proven in major studios
Immediately adopt learnings to your AAA, AA, or Indie Live Service teams
Leave the course ready to apply what you’ve learned on your next release

Andy has built out Live Service organizations supporting major game releases.


Game Producers
Growing into a Live Service role and need experience for your next role
Lateral Movers
Need foundational knowledge of Live Services to help transition into a Game Development
Indie Developers
Who want to better understand Live Service support your game release
This course assumes knowledge of Game Production principals, from a development studio, college or course.

Live sessions
Learn directly from Andy Johnson, Game Production in a real-time, interactive format.
Lifetime access
Go back to course content and recordings whenever you need to.
Community of peers
Stay accountable and share insights with like-minded professionals.
Certificate of completion
Share your new skills with your employer or on LinkedIn.
Interactive lesson
A choose-your-own adventure style lesson so you can experience running a release WarRoom!
Network Accelerator
Join our private alumni Discord of 100+ professionals and grow your network.
Maven Guarantee
This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.
3 live sessions • 30 lessons • 7 projects
Live sessions
1-2 hrs / week
3 live lessons with Andy and your fellow cohort members
Thu, Mar 19
1:30 AM—3:00 AM (UTC)
Thu, Mar 26
1:30 AM—3:00 AM (UTC)
Thu, Apr 2
1:30 AM—3:00 AM (UTC)
Async content
1-2 hrs / week
Video on demand lessons released weekly
Chapter Quizzes
1 hr / week
Test what you've learned in each chapter
$700
USD