4 Weeks
·Cohort-based Course
Learn the art of LIVE SERVICE Game Production from a AAA Game Producer!
4 Weeks
·Cohort-based Course
Learn the art of LIVE SERVICE Game Production from a AAA Game Producer!
Previously at
Course overview
Lessons introduce you to Live Service concepts and give you tools to manage your next project, in a safe and supportive environment.
By the end of this course, you'll understand Live Service Game Production best practices and be able to take them to your next Live Service project!
COURSE CONTENT:
Intro to Live Service Game Production
A baseline understanding of Live Service game is fundamental to supporting a successful product
- What is a Live Service Game
- The Live Service Producer Role
- Live Service vs. non-Live Service Games
Release and Stabilization
Games are never rock-solid on release - understand how to support releases and stabilizing your live product
- Surviving Release Day
- What is a Day 1 Patch
- Stabilizing your Game
- The Release Manager Role
LiveOps Communication and Coordination
Clear communication is key in any fast paced, live role where decisions have immediate impact
- LiveOps Coordination: Slack best practices
- LiveOps Coordination: the Release Playbook
- LiveOps Coordination: the WarRoom
- Community Management and Customer Service
Managing a Live Service Product
Developers are human and need rest - learn how to run 24/7 Always On product without burning out
- What is Versioning
- Live Service team structure
- Environments and Promotion
- Branching Strategy
From the creator of the original live format Game Production course - rated 4.9★ with nearly 500 students to date!
Live Service games are here to stay, but there are many pitfalls to a successful game launch - learn from a battle-tested veteran how to prepare your team and workflows ahead of time, manage releases and avoid common pitfalls!
Andy has setup Live Service workflows and managed Live Operations Releases at King [Activision/Blizzard], Digital Extremes [Tencent], WB Games, Shrapnel and Stoic, and has consulted at many other studios.
01
Game Producers
Growing into a Live Service role and need experience for your next role
02
Lateral Movers
Need foundational knowledge of Live Services to help transition into a Game Development
03
Indie Developers
Who want to better understand Live Service support your game release
04
QA Test team members
Looking to hone your Live Service release skills .
05
Game Operations
Looking to support for your Live Service game and effectively manage releases?
This course assumes knowledge of Game Production principals, from a development studio, college or course.
A tutor who's supported Minecraft and Candy Crush!
Andy has built out Live Service organization to support major releases
Live Service Best Practices
Gain valuable tools to run a 24/7, Always On, Live Service game
Live Service Pitfalls to Avoid
Common Live Service blunders and how to avoid them
Release Management Best Practices
How to manage a WarRoom, what is a Release Playbook and more!
Ever growing Course Content
Live Service isn't static - new video content will be added as Live Service support practices evolves
Access our Network Accelerator
Gain access to a dedicated Discord community of Game Producers and previous course alumni
NO BS, Honest and Transparent
Insight into what works, and what does, from a battle tested video game veteran
Live sessions
Learn directly from Andy Johnson in a real-time, interactive format.
Lifetime access
Go back to course content and recordings whenever you need to.
Community of peers
Stay accountable and share insights with like-minded professionals.
Certificate of completion
Share your new skills with your employer or on LinkedIn.
Interactive lesson
A choose-your-own adventure style lesson so you can experience running a release WarRoom!
Network Accelerator
Join our private alumni Discord of 100+ professionals and grow your network.
Maven Guarantee
This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.
3 live sessions • 23 lessons
Head of Production: 30yr Industry Veteran
Live Service games are here to stay!
Understanding how to setup pipelines and manage teams to support 24/7 always on is an imperative to success.
I've built successful teams and launched games at major game studios - Disney, Pokémon, Minecraft, Activision/Blizzard, King, Tencent, Digital Extremes, WB Games, Eidos, Sega, THQ and more - I know what is takes to be a top candidate and I'm here to help.
My passion, outside of developing video games, is knowledge sharing. I am the creator of successful courses including my Game Production course and Cheat Codes for Game Roles job seekers bootcamp, and this Live Service Game Production course. I'm a regular guest speaker at colleges and events.
Check out my - LinkedIn profile here - and please reach out if you have any questions .
Join an upcoming cohort
LS-GP01 - Fall 2025
$700
Dates
Application Deadline
3 Live Sessions / ~4 hours total
A Live Lesson
6:30pm - 7:30pm PST
A live class with Andy teaching Live Service Game Production
Pre-recorded video lessons
Learn on your schedule
Additional lessons grow the course, with new content added and the course updated as industry evolves
Discord Course Channel
Ongoing communication
Use the dedicated Discord channel for cohort questions, help & discussion
Alumni Discord
Stay in touch after the course!
On course completion you'll be invited to the exclusive Game Production Alumni Discord channel to stay in touch with Andy and grow your network with students from previous cohorts
Join an upcoming cohort
LS-GP01 - Fall 2025
$700
Dates
Application Deadline