How to design for A2UI across multiple surfaces

Hosted by Patrick Neeman

Sat, Sep 12, 2026

7:00 PM UTC (1 hour)

Virtual (Zoom)

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Using Generative AI to Design and Prototype for Designers and Product Managers
Patrick Neeman
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What you'll learn

Understand the component catalog

Specify the vocabulary, slots, and data bindings that let an agent assemble on-brand interfaces.

Map one output to many surfaces

Eeason about how a single UI description renders natively on web, mobile, and embedded panels.

Govern what you didn't lay out

Set the guardrails, validation rules, and fallback states that keep runtime-composed UI usable and trustworthy.

Why this topic matters

A2UI lets agents generate UI as structured data that the client renders natively across surfaces — which breaks a core assumption of our craft: that a designer lays out every screen. Because the client keeps control over styling, your real work moves upstream ro defining the component vocabulary and constraints the agent composes against, rather than drawing each layout.

You'll learn from

Patrick Neeman

Patrick is Sr. Principal UX Designer

I've spent two decades in UX — from early product roles at places like Stamps.com and Escrow.com to leading AI design at Workday today. Somewhere along the way I got fixated on one question: what does good design look like when the interface is an agent, not a screen?

That question is basically what I teach.

I've published two books (uxGPT among them), and taught at General Assembly,. I write about this every week at AI for UX, and I build it hands-on — Claude Code, Figma MCP, Lovable, Cursor — inside a large enterprise, not from the sidelines.

What I'm not interested in is AI hype or hand-wavy futurism. I care about the craft: the patterns, the prototyping workflows, the behavioral frameworks that actually help designers ship real agentic products. That's what you'll get from me.

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