Konstantinos Dimopoulos

Konstantinos Dimopoulos

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Alumni reviews

It is great! Though I've learnt real city planning and made game city myself in shippped project, I still learnt a lot from this course. The thing I like most is the systemic and scientific method. It's from neither an city planner nor a typical game dev's perspective. It should have taken years of study in this field.
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Liu

Autumn 24 Cohort
Level designer · Tencent games
Great Course for writers and worldbuilders that want to flesh out an existing city, or create their own from scratch.
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Lukas

Autumn 24 Cohort
Game & Narrative Designer, Student for Visual Computing & Games Technology · Bonn-Rhein-Sieg University of Applied Sciences
The course was fantastic and full of valuable information. It had great hands-on and practical exercises that made it dynamic and always entertaining. It's clear that a lot of time and care went into creating the course. I also appreciate the flexibility and opportunities to work at our own pace without feeling too much pressure.
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Pablo

Spring '24 Cohort
Level Desiger · Axolot Games, Stockholm
The course is amazing! It covers a lot of concepts and ideas related to Urban Planning, Urbanism, World Building and how they can be applied directly to Video Games. The knowledge gained complemented my previous learning and is very useful in my career as a Level Designer and Architectural Consultant. The instructor is kind and approachable, provides very useful feedback and is genuinely interested in the student's work and development.
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Marina

Spring '24 Cohort
Architect and Level Designer · Freelance Consultant
I rate the 'Designing Cities for Video Games' course a 10 out of 10. The content was comprehensive, the instructor, Mr. Dimopoulos, was excellent, and the overall experience greatly enhanced my skills as a Level Designer/Environment Artist.
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Panos Andriopoulos

Spring '24 Cohort
Level Artist & Level Designer · Couch Heroes