Konstantinos Dimopoulos

Konstantinos Dimopoulos

417 Subscribers

Maven's Terms and Privacy Policy.

Alumni reviews

Liu

Live cohort
Level designer · Tencent games

Designing Cities for Video Games

It is great! Though I've learnt real city planning and made game city myself in shippped project, I still learnt a lot from this course. The thing I like most is the systemic and scientific method. It's from neither an city planner nor a typical game dev's perspective. It should have taken years of study in this field.

Lukas

Live cohort
Game & Narrative Designer, Student for Visual Computing & Games Technology · Bonn-Rhein-Sieg University of Applied Sciences

Designing Cities for Video Games

Great Course for writers and worldbuilders that want to flesh out an existing city, or create their own from scratch.

Pablo

Live cohort
Level Desiger · Axolot Games, Stockholm

Designing Cities for Video Games

The course was fantastic and full of valuable information. It had great hands-on and practical exercises that made it dynamic and always entertaining. It's clear that a lot of time and care went into creating the course. I also appreciate the flexibility and opportunities to work at our own pace without feeling too much pressure.

Marina

Live cohort
Architect and Level Designer · Freelance Consultant

Designing Cities for Video Games

The course is amazing! It covers a lot of concepts and ideas related to Urban Planning, Urbanism, World Building and how they can be applied directly to Video Games. The knowledge gained complemented my previous learning and is very useful in my career as a Level Designer and Architectural Consultant. The instructor is kind and approachable, provides very useful feedback and is genuinely interested in the student's work and development.

Panos Andriopoulos

Live cohort
Level Artist & Level Designer · Couch Heroes

Designing Cities for Video Games

I rate the 'Designing Cities for Video Games' course a 10 out of 10. The content was comprehensive, the instructor, Mr. Dimopoulos, was excellent, and the overall experience greatly enhanced my skills as a Level Designer/Environment Artist.