Build products you're proud to launch

Most designers are great at creating polished screens. What holds them back is turning designs into real products that people actually use and pay for.
If you have ideas stuck in your head or half built in Figma, the problem is not talent. It is not knowing what to build, how much to build, and how to get real people to care.
This course solves that problem.
In just 3 weeks, you will build a working MVP, launch a clear, conversion focused landing page, and put your product in front of real users with a real price. You will learn how to move fast, use modern tools including AI to plan and execute, and focus only on what drives momentum.
The bar for designers is changing. It is no longer enough to design screens. Designers who can ship, launch, and sell products have a real advantage.
This is not a coding bootcamp or a branding course.
It is a hands-on launch sprint where you practice making real product decisions, shipping imperfect work, and learning from real-world signals.
If you are ready to stop waiting and start shipping, this course is for you.
Learn how to build, launch, and sell real products so you can move from designer to confident product builder.
Define a focused product idea by identifying a real problem you understand and can reach the right audience for.
Scope and build a sellable MVP by deciding what to build, what to skip, and when it is ready to launch.
Create a simple landing page and pricing that clearly communicates value and invites real users to take action.
Learn how to evaluate ideas using access, context, and real demand instead of guessing or chasing trends.
Avoid overbuilt or unfocused ideas by narrowing down to a single clear problem worth solving now.
Make faster decisions by using constraints that keep your product buildable within 3 weeks.
Translate design skills into product decisions that prioritize speed, clarity, and momentum.
Learn how to stop overpolishing and focus on what actually moves a product forward.
Build comfort making imperfect decisions based on real world feedback instead of opinions.
Write a clear value proposition that explains what your product does and why it matters in seconds.
Structure your page to guide attention and make it easy for users to take the next step.
Design for clarity and conversion instead of aesthetics alone.
Set a price that reflects value and gives you real market feedback early.
Use simple distribution tactics like waitlists, outreach, or building in public to get your first users.
Learn how to handle low traction, adjust quickly, and decide what to do next with confidence.

Product Designer (15 years), Instructor (18K+ students), Solo-building @Mokline

Experienced designers who want to turn product ideas into a real MVP and prove they can ship and sell beyond client or team work.
Designers curious about entrepreneurship who want a low-risk, practical way to launch a first product without quitting their job.
Product-minded creatives who work close to products but want end-to-end ownership and leverage beyond hourly or salaried work.
6 live sessions • 22 lessons • 3 projects
Mar
4
Mar
6
Mar
11
Mar
13
Live sessions
2 hrs / week
Wed, Mar 4
5:00 PM—6:00 PM (UTC)
Fri, Mar 6
5:00 PM—6:00 PM (UTC)
Wed, Mar 11
4:00 PM—5:00 PM (UTC)
Projects
2-4 hrs / week
Async content
2 hrs / week
$999
USD