Realitycraft: Intro to GenAI & Creative Worldbuilding

Hosted by Evo Heyning

What you'll learn

Where do you get started with generative AI on your own art?

From open source to local models, a quick survey of the field and tools available to storytellers and creators

How do I handle the unpredictability of new tools?

Engaging new tools includes assessing capacity and ability to meet your use cases combined with ethical choices made

Is it ok to try generative media for my work? What are risks

Not every world needs every tool to create it fully -- and not every tool is right for every platform, ecosystem & use

Why this topic matters

This is an intro level conversation for those who may have tried a few AI tools here or there but have not stuck with any particular method or type of media for your own projects. Maybe you're thinking about using these tools but are still holding onto questions.... Or wondering whether your project is right for generative media use or some API integration within your game or world?

You'll learn from

Evo Heyning

CEO at Realitycraft, Author and Creative Producer

Producer of award-winning media for the last 25 years, Evo is a creative technologist, strategist, producer and CEO focused on the intersection of XR & AI with meaningful use cases. She is currently working to grow an ecovillage and design homes based on whole systems design principles using XR and AI tools for worldbuilding in the physical world. Evo has worked at the intersection of immersive, interactive and AI tools for 20+ years, bridging gaps in innovative practices and participatory media for clients worldwide.