10 Days
·Cohort-based Course
Build products that solve real user problems. A course for people who are creating solutions that users and customers fall in love with.
10 Days
·Cohort-based Course
Build products that solve real user problems. A course for people who are creating solutions that users and customers fall in love with.
Course overview
Join this fast-paced 2-week course where you'll get great at identifying real user and customer problems, and become a successful solution builder. You'll construct viable problem cases, run scenarios, & workshop ideas
01
Building products that are critical to the growth of your organization, and to the benefit of your customers
02
An entrepreneur looking to create that thing your customers will fall in love with, and can't do without
03
A team leader struggling to get the organization to stop building solutions that no one wants to use or buy
A product discovery process that captures real user problems to solve
Understand how to get to the root of customers issues, and diagnose problems that should be solved
Reframed problems that result in fresh and compelling solutions
Frame (and reframe) problems from a myriad of perspectives to come up with innovative solutions for users
Problem statements that are clear and convincing
Develop , guidelines, and frameworks that lead to customer-centric problem statements that ultimately result in well-received solutions
Product planning that transforms the product development process
Produce outlines of the opportunity, product goals, target customers, and success factors that validate you are solving the right problem
Creating Products Your Users Will Love & Buy
Ryan Findley
Mike Musgrave
Chuck Blevins
John Kimani
J Cornelius
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A close mentor shared this mantra with me: product building is messy, but product building is also simple.
My work is infused with this mantra and is at the core of why I am offering this course. Simplifying the process of landing on real customer-impacting problems to solve is a key expertise that I have developed over the course of my career.
I am a business owner and product guy. I am an educator and a founder/product coach. I come in multiple flavors—managing principal for redKola Digital (product consultancy); managing partner at theZVG (comms products agency); founder of aKoma Media, Rouse Media, and The Core Venture Studio; teach product at General Assembly, African Leadership University School of Business, and UC Berkeley Haas School of Business.
As I said, lots of flavors.
Prior to the wild life of a founder, I served in an assortment of engineering and product leadership roles at AT&T, Sony Music, Time Warner, CNN, and Turner Broadcasting.
Schooled at NYU, came out with degrees in Math and Electrical Engineering. Went back after a while and got an MBA too. No more degrees, please.
I look forward to rolling with you in this part of your product journey. Let's do this!
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01
Defining The Problem
Why do products or ventures fail? There are many reasons, but at the core is what problem the product is meant to solve. Learn how to frame problems using the problem design canvas
02
Fall In Love With The Problem
Once you have defined the problem, the hard part is becoming an expert in the problem. How do you ensure that you should be solving this problem? Learn how to land and validate a problem that is challenging and exciting.
03
Reframing The Problem
When you first land on the problem, you have done so from a certain perspective. But is that the only perspective? Learn how to reframe the problem using testing and customer discovery techniques.
04
Jobs To Be Done
Customers hire your product to perform a task, to do a job. The hiring process could be for a job that is functional, or emotional. Learn how to use the JBTD canvas to hone in on which aspect of the problem you should be focused on solving.
Problems are the previous addresses of new ideas. —Dan Zadra
4-6 hours per week
Course Start Date
March 21st, 2023
Participants will receive pre-course reading and prep material.
Tuesdays & Thursdays
12:00noon - 1:30pm EST
Sessions are designed to be dynamic, with prompts and breakouts. Participants will be working on a real-life problem design project
Problem Design Project
3 hours a week
Over the two weeks, we will work on designing a wicked business or entrepreneurial problem that should be solved. Get our stretches and warm ups done, we are going to work.
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Learning by doing, and engaging discussions
This course builds on live workshops, peer reviews, and projects that bring the discussions to life
Live interactive sessions with plenty of touch points
You’ll be interacting with other learners through breakout rooms and project teams
Learn with a cohort of product and maker peers
Be part of the ProductDiOxide community with folks on similar product journeys, supporting each other through the learning process
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