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GenAI-powered Experience Design leveraging the Make It Toolkit

4.5 (9)

·

5 Weeks

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Cohort-based Course

Master GenAI powered human-centered experience design using the Makeit toolkit for effective behavioral product & service design.

Course overview

GenAI-driven case study to run a behavioral design sprint using Make It Toolkit

TL;DR: You'll learn the step-by-step process for conducting a Behavioral Design Sprint leveraging the Make It Toolkit from behavioral challenge statement to prototyping and validating your behavioral design hypotheses. All GenAI-powered (human in the loop)!


We took the original Design Sprint process and made it more human-centered by integrating the Make It Toolkit for behavioral design into it - we call the new and improved process The Behavioral Design Sprint:


Prepare & Strategize:

- Choose a Product or Service

- Define target behaviors to encourage or discourage

- Formulate a behavioral challenge statement


Map & Understand:

- Start at the end, map the behavior journey

- Utilize the Make It Toolkit Five Laws of Behavior to analyze the customer journey

- Identify Make It barriers to progress

- Identify and prioritize opportunity points (design interventions)

- Prioritize Opportunity (design intervention) Points using RICE Prioritization method

- ChatGPT prompt empowered leveraging the Make It Toolkit Five Laws of Behavior and RICE Prioritization Method


Ideate & Visualize:

- Idea generation using the Make It Toolkit strategies and tactics

- Idea refinement leveraging combo/trade-offs to evaluate different Make It Strategy combinations

- ChatGPT prompt empowered using the 15 Behavioral Design Strategies within the Make It Toolkit


Prototype and Build:

- Formulate a set of behavioral design hypotheses

- Choose Design Method and Fidelity (storyboard, mock-up, wireframe, etc.)

- Visualize and Build/Prototype Solution Concepts

- Utilizing ChatGPT prompting and a GenAI powered UX/UI Toolset


Test and Validate:

- Prototype the chosen Solution Concept using GenAI-based tools

- Recruit targeted audience for the Test

- Test and Validate the Solution Concept referencing Behavioral Design Hypotheses

- Utilizing ChatGPT prompt-driven test and validation criteria alongside best-of-breed tools


The enter process is GenAI-powered with a human in the loop where required (you get to decide). The course is Case Study-based and I've hand-picked three specific case studies (e.g., healthcare, renewable energy, and financial services) to guide your learning journey.


You'll learn about the key differences between traditional customer journey mapping and behavioral journey mapping (e.g., focus, design objectives, psychological elements, and outcome vs. process orientation).


You'll get an overview of the Five Laws of Behavior: 1st Law: B=f(P*E) by Kurt Lewin; 2nd Law: B=S1+S2 by Kaniel Kahneman; 3rd Law: A->B->C by B.F. Skinner; 4th Law: B=MAP by B.J. Fogg; and 5th Law: B=f(I,E) by Deci and Ryan.


You'll learn about the Five Core Components of a Behavioral Journey Map:


(1) Behaviors - what does the user do represented as a behavioral journey map? starting at the end and mapping out all user behaviors and associated user tasks.


(2) Prompts - what internal or external triggers prompt the behavior? All behavior is prompted whether internally or externally.


(3) Consequences - what are the immediate and/or delayed consequences (positive or negative) of the behavior?


(4) Barriers - what prevents people from taking action or making progress? are there motivational, ability, or prompt/attention-related behavioral barriers to progress?


(5) Opportunity Points - what opportunities are there to help the user make better progress and/or improve the overall experience?



You'll learn about how to identify and leverage different Design Intervention Strategies:


(1) Antecedent Intervention - involves setting up new cues or prompts to trigger the behavior and/or refining them to make them more effective;


(2) Behavioral Intervention - focusing on modifying the environment and/or the process surrounding the behavior, helping people overcome identified barriers to progress (person, environment, motivation, ability, and/or prompt/attention); and


(3) Consequential Intervention - ways in which to impact or modify the outcomes (positive or negative) of a behavior in order to reinforce its occurrence.



You'll learn about leveraging the 15 core makeit behavioral design strategies and associated tactics for helping people make user's make progress and achieve desired outcomes.


A few examples of the makeit behavioral design Strategies you'll learn to apply:


-> Make it Easy: Decrease the real or perceived cost and the cognitive or physical effort required to encourage a behavior.


-> Make it Attractive: Frame choices, goals, and experiences as familiar, relevant, and immediately beneficial, appealing to the senses or in comparison to alternatives.


-> Make it Tangible: Encourage and reinforce behaviors, effort, progress, and success with tangible incentives and rewards.


-> Make it Empowering: Increase the sense of autonomy, control and choice over people’s course of action and encourage creative, strategic, and adaptive thinking.


-> Make it Yours: Build commitment and leverage or increase people’s sense of ownership and attachment to outcomes, products, and experiences.


-> Make it Meaningful: Leverage people’s beliefs, need for order and context, and connect the desired behaviour, goal, or experience to higher values that transcend the individual.


and more! How to Design with Behavior in Mind.



You'll learn about the makeit toolkit's Comb/Trade-off process to present, evaluate, and improve ideas via cross-team inspection as part of the ideation process.



You'll learn how to formulate Behavioral Design Hypothesis(es) to guide and inform your prototyping and testing efforts with real customers.



And finally, you'll learn how to Prototype and Test your ideas/solution concepts leveraging best-of-breed GenAI tools for UX/UI helping you plan, execute, and validate your ideas with actual customers.


Throughout the process, we'll teach you how to leverage Generative AI (ChatGPT) as part of the makeit Behavioral Design Sprint approach. The practical methods you learn will help you in introducing a behavioral design process to your teams.



It's going to be an amazing course! We cannot wait to share with you these practical and empowering methods and tools for GenAI-powered behavioral design efforts!

Who is this course for

01

Product managers wanting to make sure the products and services they design are behavioral informed and more likely to succeed.

02

Designers wanting to have better context around the users they are designing for and the specific behaviors that need to be influenced.

03

Behavioral scientists seeking to better integrate applied behavioral science into the design process.

04

Researchers wanting to ensure that the insights they capture help contextual inform the specific user behaviors to be influenced.

05

Scrum masters looking to better align teams on more focused customer outcomes via a behavioral challenge statement.

06

Collectively, aligning a team around a set of behavioral design hypothesis to influence customer decision making & progress moving forward.

What you’ll get out of this course

The GenAI-powered Behavioral Design Sprint (Human in the Loop)

The step-by-step process for conducting a Behavioral Design Sprint leveraging the Make It Toolkit from behavioral challenge statement to prototyping and validating your behavioral design hypotheses. All GenAI-powered (human in the loop)!

Introduction to the Make it Toolkit for Behavioral Design

How we made the Design Sprint process more human-centered by integrating the makeit toolkit into it. Starting with a behavioral challenge statement.

Introduction to the Five Laws of Behavioral Science

The Five Laws of Behavior B=f(P,E) Kurt Lewin, B=f(S1,S2) Daniel Kahneman, (A->B->C) B.F. Skinner, (B=MAP) BJ Fogg, and B=f(I,E) Deci & Ryan to inform behavioral design.

Behavioral Journey Map vs. Traditional Journey Map

The core differences between a behavioral journey map and a traditional journey map (focus, design objective, orientation) and the five core components to a behavioral journey map (prompts, behavior, consequences, barriers, and opportunity points).

Interactive Behavioral Journey Mapping Case Study

An interactive, case study based exercise to create a behavioral journey map from start to finish, Covering in detail the five core components: behavior, prompts, consequences, barriers, and opportunity points.

Ideating leveraging the 15 makeit Behavioral Design Strategies

As part of the case study based exercise learning how to leverage the fifteen (15) makeit behavioral design strategies and associated tactics to ideate on how to better influence customer progress and design a better experience.

Formulating a Behavioral Design Hypothesis

Formulating a behavioral design hypothesis to drive prototyping and validation with consumers or customers aligned with the original behavioral challenge statement.

Prototype, test and validates your Ideas/Solution Concepts

Prototyping, testing and validating ideas/solution concepts leveraging best-of-breed GenAI powered toolsets for storyboarding, UX/UI prototyping and design, rapid usability testing and research synthesis.

GenAI Design and Prototyping Case Study

A GenAI behavioral design sprint case study demonstrating your knowledge of how to leverage generative AI-based methods and tools to facilitate and empower the design process with a cross-functional team.

This course includes

12 interactive live sessions

Lifetime access to course materials

75 in-depth lessons

Direct access to instructor

Projects to apply learnings

Guided feedback & reflection

Private community of peers

Course certificate upon completion

Maven Satisfaction Guarantee

This course is backed by Maven’s guarantee. You can receive a full refund within 14 days after the course ends, provided you meet the completion criteria in our refund policy.

Course syllabus

Week 1

Jan 21—Jan 26

    Jan

    21

    Session One: Introduction and Course Overview

    Tue 1/218:00 PM—10:00 PM (UTC)

    Welcome and Course Agenda

    1 item

    The Behavioral Design Sprint

    1 item

    Formulating a Behavioral Challenge Statement

    1 item

    The Make It Toolkit (An Overview)

    1 item

    The Five Laws of Behavior

    2 items

    Traditional Customer Journey Maps vs. Behavioral Journey Maps

    1 item

    The Five Core Components of a Behavioral Journey Map

    1 item

    Teams and Case Studies

    4 items

    User Task Analysis for Behavioral Journey Map

    2 items

    Group Exercise: Behavioral Journey Mapping and User Task Analysis

    1 item

    Identifying Prompts (Internal and External)

    1 item

    Group Exercise: Identifying Prompts associated with the Behavioral Journey

    1 item

    Jan

    23

    Session Two: Behavioral Journey Mapping (Start to Finish)

    Thu 1/238:00 PM—10:00 PM (UTC)

    Consequences of Behavior

    1 item

    Group Exercise: Identifying Consequences associated with the Behavioral Journey

    1 item

    makeit Barriers to Progress

    2 items

    Group Exercise: Identifying Barriers associated with the Behavioral Journey

    1 item

    Opportunity Points

    1 item

    Group Exercise: Identify Opportunity Points for Design Interventions

    1 item

    RICE Prioritization Model

    1 item

    Group Exercise: RICE Prioritization of Opportunity Points

    1 item

    Jan

    24

    Office Hours (Q&A) Human in the Loop - Behavioral Journey Mapping

    Fri 1/248:00 PM—8:30 PM (UTC)

Week 2

Jan 27—Feb 2

    Jan

    28

    Session Three: Ideation & Solution Concept Development, Behavioral Design Hypothesis, and Group Shareouts

    Tue 1/288:00 PM—10:00 PM (UTC)

    makeit toolkit 15 Core Strategies

    1 item

    Group Exercise: Ideation leveraging the 15 core Make It Strategies + Tactics

    1 item

    Group Discussion: Removing Layers of the Behavioral Journey Map

    1 item

    Combos and Trade-offs for Idea Refinement

    1 item

    Behavioral Design Hypothesis

    1 item

    Group Exercise: Formulate Behavioral Design Hypothesis

    1 item

    Group Exercise (Optional): Trade-offs Analysis to refine your Solution Concept

    1 item

    Jan

    29

    Office Hours (Q&A) Human in the Loop - Ideation and Solution Concepts

    Wed 1/298:00 PM—8:45 PM (UTC)

    Jan

    30

    Session Four: Demo Day of GenAI Prototyping Toolsets

    Thu 1/306:00 PM—10:00 PM (UTC)

    Overview of Design Methods and Fidelity (storyboard, mockup, wireframes, etc.)

    2 items

    Overview of Journey Mapping and Storyboarding

    1 item

    Demo GenAI Journey Mapping and Storyboarding Tools

    6 items

    Overview of GenAI Tools to leverage for Prototyping and Testing

    2 items

    Demo GenAI Prototyping Tools (Apps, Websites)

    4 items

    Demo GenAI Prototyping Tool (Conversation AI)

    4 items

Week 3

Feb 3—Feb 9

    Feb

    4

    Session Five: Behavioral Prototyping Using GenAI Tools

    Tue 2/48:00 PM—10:00 PM (UTC)

    From Hypothesis to Prototype

    1 item

    Understanding Prototyping Fidelity Levels

    1 item

    How to Match Tools to Concepts

    1 item

    Hands-on Activity: Build Behavior-Focused Prototype

    4 items

    Feb

    6

    Session Six: Prototype Testing and Validation

    Thu 2/68:00 PM—10:00 PM (UTC)

    Behavioral Testing Methods

    1 item

    GenAI Testing Tool Walkthrough

    1 item

    Crafting a Behavior-Focused Testing Plan

    4 items

    Hands-on Activity: Test and Validate Your Prototype

    1 item

    Analyze Data and Define the Next Steps

    1 item

Week 4

Feb 10—Feb 16

    Feb

    11

    Office Hours (Q&A) Human in the Loop - Prototype and Test Validation

    Tue 2/118:00 PM—9:00 PM (UTC)

    Feb

    13

    Session Seven: Showcase your Prototype and Test Validation Results

    Thu 2/138:00 PM—10:00 PM (UTC)

    Prototype Presentations and Feedback

    1 item

    Human in the Loop Discussion

    1 item

    Lessons Learned and Takeaways from the Make It Behavioral Design Sprint

    1 item

    Celebrating your Cohort Success and Learnings (Staying Connected)

    1 item

    Documenting the Journey (Your UX Design Case Study)

    1 item

Week 5

Feb 17—Feb 20

    Feb

    18

    Session Eight: Your GenAI Behavioral Design Sprint Portfolio (Showcase and Cohort Feedback)

    Tue 2/188:00 PM—10:00 PM (UTC)

    Cohort UX Portfolio GenAI Case Study Shareouts

    1 item

    Crafting a Narrative

    1 item

    What Makes a Winning Case Study

    1 item

    Feb

    20

    Office Hours (Q&A) regarding your UX Portfolio GenAI Case Study

    Thu 2/208:00 PM—9:00 PM (UTC)

4.5 (9 ratings)

What students are saying

Meet your instructor

JOHN GUSIFF

JOHN GUSIFF

John Gusiff is the Managing Partner for Customer Centric Solutions LLC.


He is a makeit toolkit Certified Instructor for Behavioral Design.


He is passionate about improving the lives of customers via human-centered design and design thinking methods. He leverages customer jobs-to-be-done (jtbd) insights research along with applied behavioral science when consulting with his clients.


He has worked directly with executives in marketing, sales, product development, customer service and support functions to help them rethink how they better service their customers and implement the processes, organization, and technology to support it.


Clients have included: American Honda, Canada Goose, Citibank, Ecobee, G Adventures, Gympass, Humana, Porch, lululemon, Royal Ambulance, Shaklee, and TransAlta.

Mahnaz Hajesmaeili

Mahnaz Hajesmaeili

Mahnaz Hajesmaeili

Mahnaz Hajesmaeili is a strategic AI/UX/Product Designer with a Master’s in Media Design and Human-Computer Interaction, blending empathy, curiosity, and data-driven insights to create impactful, user-centric solutions. Skilled in generative AI integration, prototyping, and inclusive design, she excels at crafting designs that deliver measurable value and operational efficiency. As co-instructor of the Maven course on GenAI-powered Experience Design leveraging the Make It Toolkit, Mahnaz applies her expertise to teach participants how to design, prototype, and validate behavioral science-informed AI-driven solutions.

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Course schedule

5 Weeks - 8 Sessions + Office Hours

  • LIVE Cohort - Eight Sessions across Five Weeks

    Tuesday/Thursday 12 pm to 2 pm PST

    We'll meet LIVE as a cohort walking through specific topics each session, building behavioral journey maps, ideating on behavioral design strategies + tactics, behavioral design hypothesis, prototyping and testing solution concepts.


    All GenAI-powered + Human in the Loop!

  • The GenAI-powered Behavioral Design Sprint

    Session 1: Course overview and Make It Toolkit


    Session 2:Behavioral Journey Mapping


    Session 3: Ideation and Solution Concepts


    Session 4: Demo Day GenAI Tools


    Session 5: Prototyping


    Session 6: Testing


    Session 7: Showcase (prototyping results)


    Session 8: Your GenAI Portfolio

  • Office Hours - Q & A

    Additional Office Hours between sessions with provide further Q & A opportunities, three of them, spread out throughout the course to raise up and discuss any topic related to the course.

  • Student Portal for Cohort Discussions, Sharing of additional Resources

    Leveraging the student portal on the Maven platform for posting announcements, reading materials, general discussion, and takeaways from the class.

Learning is better with cohorts

Learning is better with cohorts

Active hands-on learning

This course builds on live workshops and hands-on projects

Interactive and project-based

You’ll be interacting with other learners through breakout rooms and project teams

Learn with a cohort of peers

Join a community of like-minded people who want to learn and grow alongside you

Frequently Asked Questions

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GenAI-powered Experience Design leveraging the Make It Toolkit