Class is in session

Build Games and Gamification into Your Teaching and Training

6 Weeks

·

Cohort-based Course

Learn to build games-based principles into your learning experiences with a practical framework, to drive engagement and learning transfer

implemented learning games with

Illumina
Microsoft
HSBC
Zurich
Deloitte

Course overview

Stand out from the crowd and transform your learning experiences

People are demanding more from learning. Organisations want to stand out, and make sure learning really delivers. Learners are rejecting traditional methods and expect involvement, engagement and self-direction. More and more trainers, teachers and creators are discovering the power of games to engage learners and help them transfer learning to get results in their work.


If you've recognised a need to build games and ideas from games into your teaching, training or learning experiences, you're not alone.


🧭 Navigate the challenges that stop some people before they start


You're also not alone, though, if you don't really know where to begin. It's easy to get stuck wondering:


➼ How can I make sure my learning delivers on learning objectives and offers ROI, as well as being fun?

➼ Where can I find inspiration for games-based learning ideas?

➼ How do I develop ideas into actual, working learning experiences?


🔑 Learn to use a powerful framework that unlocks your creativity while guiding your choices


I built the Six Levers of Games-Based Learning Framework as a way to help you understand where to start, and how to build games and ideas from games into your teaching and training. And as a way to inspire and guide you at each step of the process. I created this cohort-based course as a way to help you work through how to use the framework with your learning content.


Whatever learning content you work with, the framework will support you to


➼ Assess the best way to build in games-based principles

➼ Start and progress quickly, generating and developing ideas into gamified activities or games-based experiences

➼ Produce results that get the power of games working for your learning aims


The course will give you the tools, skills and confidence you need to:


🎨 Build games into your learning in four ways


You'll be able to choose the right path, from integrating elements from games without directly using games, to choosing and framing existing games. And from adapting and hacking existing games to creating new learning games for your specific needs.


💥 Work with the Six Levers Framework as a toolkit to structure your work


You'll be able to dive into the rich, detailed resource of the framework to guide every games-based project. From selecting options and getting inspiration to solving challenges and finding the right resource to make your ideas reality.


🧠 Apply your learning to your work


You'll select a project based on your learning content and challenges, and use it to apply the learning from the Framework as you go. So you'll come away with a practical understanding, as well as a game or lesson plan for your learning content.


🧑‍🏫 How you'll learn:


➼ 6x live 90-minute interactive workshops, exploring the framework and how to use it

➼ 6x 90-minute 'office hours', to get coaching and support on your challenges and progress

➼ Project work to apply the framework to your choice of learning content

➼ Curated asynchronous lessons and resources to help take your games-based work to the next level

➼ Our community forum to get the feedback, support and accountability to develop your ideas

➼ Lifetime access to the Six Levers Framework to use in all your work

Who is this course for

01

Trainers and teachers looking to make their learning memorable and effective by using games and gameful ideas

02

Instructional designers and learning designers looking to incorporate games and gamification in their designs

03

Games-based learning practitioners who want to take their games-based learning to the next level, with easy inspiration and rapid iteration

What you’ll get out of this course

Choose from the four key ways to build games into learning experiences
  • Identify the four ways you can build the power of games into learning experiences
  • Choose the one that's right for your content or project, every time
Use the Six Levers of Games-Based Learning framework to generate and refine ideas for games-based learning experiences
  • Recognise the six things games excel at and how learning experiences can incorporate them
  • Navigate the framework to apply each of the six levers to create and develop learning experiences
Develop a detailed plan for a gamified or games-based learning experience
  • Work on a project of your choice to apply the learning from the course and build confidence
  • Get feedback, support and guidance from me and from the cohort, to complete your project
Take away curated resources to level up your work, plus lifetime access to the Six Levers framework
  • Move beyond the course to a wealth of further reading, resources and experiences to keep developing your skills
  • Have the Six Levers framework in your back pocket, to use confidently for all your projects

This course includes

Interactive live sessions

Lifetime access to course materials

28 in-depth lessons

Direct access to instructor

1 project to apply learnings

Guided feedback & reflection

Private community of peers

Course certificate upon completion

Maven Satisfaction Guarantee

This course is backed by Maven’s guarantee. You can receive a full refund within 14 days after the course ends, provided you meet the completion criteria in our refund policy.

Course syllabus

Expand all modules
  • Week 1

    Jul 4—Jul 7

    Week dates are set to instructor's time zone

    Modules

    • 1: The Six Levers of Games-based Learning

  • Week 2

    Jul 8—Jul 14

    Week dates are set to instructor's time zone

    Modules

    • 2: Four Ways to Use Games in Learning

  • Week 3

    Jul 15—Jul 21

    Week dates are set to instructor's time zone

    Modules

    • 3: 'Put the Learner at the Centre' & 'Set Learners an Open Challenge'

  • Week 4

    Jul 22—Jul 28

    Week dates are set to instructor's time zone

    Modules

    • 4: 'Let Learners Explore' & 'Let Learners Fail'

  • Week 5

    Jul 29—Aug 4

    Week dates are set to instructor's time zone

    Modules

    • 5: 'Give Learners Meaningful Choices' and 'Guide Learners with Nudges'

  • Week 6

    Aug 5—Aug 11

    Week dates are set to instructor's time zone

    Modules

    • 6: Choosing, Adapting and Creating Games for Learning

  • Week 7

    Aug 12—Aug 13

    Week dates are set to instructor's time zone

    Nothing scheduled for this week.

  • Bonus

    Modules

    • Bonus Content

What people are saying

        Exploring game design with Terry transformed how we engage audiences in our escape games, making them educational and thrilling. His approach reflects deep insight into games-based learning and shows his ability to 'walk the talk'. I highly recommend his course to anyone looking to elevate their interactive experiences with the power of play.
Stefy Bolaños

Stefy Bolaños

Learning Experience Designer
        Terry's knowledge of the theory and application of game-based learning are second to none, and he's made it his mission to make this accessible. His Six Levers framework offers practical routes into creating impactful, lasting learning: it's a valuable tool for anyone who wants to add the power of play to their learning practice.
Sarah Le-Fevre

Sarah Le-Fevre

Editor, Ludogogy
        The framework helped incorporate game principles into training clearly and quickly. Breaking down the components of games and considering them in relation to the aims of the training helped to see how to increase learner engagement. You don't need to be a games designer to get value from this.
Sheridan Webb

Sheridan Webb

Founder, Training Designer's Club

Meet your instructor

Terry Pearce

Terry Pearce

Hi, I'm Terry. I 'm a Trainer and Learning Designer turned Games-based Learning creator and facilitator, and founder of Untold Play. I create games-based learning experiences, to help make learning effective and memorable. I also consult with and create tools for L&D professionals, to help them learn and implement games and gamification.


Over the past 20 years I've created and facilitated learning games and playful learning experiences for a huge range global companies in multiple markets. I've spoken and written on games-based learning for Spiel Essen, the Games-based Learning Virtual Conference, and BookBoon. My Transform Deck tool has helped learning creators in over twenty countries create more engaging learning experiences.

A pattern of wavy dots
Be the first to know about upcoming cohorts

Build Games and Gamification into Your Teaching and Training

|

Bulk purchases

Course schedule

4-6 hours per week
  • Thursday Workshops: July 4-August 8, 2024

    5:30pm - 7:00pm UK (UTC+1)

    One 90-minute interactive workshop each Thursday, exploring a different element of the framework, and how to use it in your work.

  • Ongoing Project

    1-3 hours per week (recommended)

    From July 11, you'll work on your chosen project, incorporating the week's new tools into it and sharing your progress on the course forum.

  • Tuesday Office Hours: July 9-August 13 2024

    5:30pm - 7:00pm UK (UTC+1)

    An optional 90-minute office hours each Tuesday, for you to bring challenges and progress, and get coaching, guidance and feedback.

Free resource

Setting Learners an Open Challenge

'The Six Levers of Games-based Learning' is my framework that acts as a toolkit, helping trainers, teachers and learning designers to take the things that give games power and use them in learning experiences. This free resource gives you a quickstart guide in using one of the six levers: 'Set Learners an Open Challenge'.


It's standalone, and you can use it to generate ideas for turning your learning content into a challenge-based learning game or gamified experience. It will also give you a flavour of the Six Levers framework.

Get this free resource

Learning is better with cohorts

Learning is better with cohorts

Active hands-on learning

This course builds on live workshops and hands-on projects

Interactive and project-based

You’ll be interacting with other learners through activities, discussions, games and the course forum

Learn with a cohort of peers

Join a community of like-minded people who want to learn and grow alongside you

Frequently Asked Questions

What happens if I can’t make a live session?
I work full-time, what is the expected time commitment?
I've never created games or gamified content before, is this course for me?
I'm not involved in creating or delivering learning sessions of any kind, is this course for me?
Is this a course about gamification, or about learning games?
A pattern of wavy dots
Be the first to know about upcoming cohorts

Build Games and Gamification into Your Teaching and Training

|

Bulk purchases