5 Weeks
·Cohort-based Course
Join an interdisciplinary research group from the MIT Media Lab to experiment with AI-Generated media.
5 Weeks
·Cohort-based Course
Join an interdisciplinary research group from the MIT Media Lab to experiment with AI-Generated media.
Course overview
A rigorous five-week course created by researchers at the MIT Media Lab that takes participants through the foundations and applications of AI-generated media.
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Engineers, designers, and artists who want to create synthetic media
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Anyone interested in the Media Lab's interdisciplinary approach to designing technology
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Technology leaders who need to know how synthetic media might change their industry
Technical Foundations
Master the technical and theoretical foundations of deepfakes generation, neural networks, GANs, etc...
Hands-on Projects
Create and manipulate synthetic characters using a series of programming notebooks prepared for this course
Analysis and Critique
Discuss key ethical and governance questions AI-generated media raises
Community
Work with a great cohort that includes participants with different perspectives and backgrounds
Experiments in AI-Generated Media
Emily Salvador
Alex Norton
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Professor, MIT Media Lab
Professor Maes runs the MIT Media Lab’s Fluid Interfaces research group, which aims to radically reinvent the human-machine experience. Coming from a background in artificial intelligence and human-computer interaction, she is particularly interested in the topic of cognitive enhancement, or how immersive and wearable systems can actively assist people with creativity, memory, attention, learning, decision making, communication, and wellbeing.
Roy Shilkrot completed his PhD as a research assistant in the MIT Media Lab's Fluid Interfaces group in 2015, where he is currently a research associate with interests in Augmented Reality, Human Computer Interaction, Computer Graphics and Computer Vision. He is the chief scientist at Tulip, a MIT Media Lab spinoff.
Joanne Leong has a keen interest in understanding human perception of the world, and designing technologies that complement us and can bring positive change to our lives—in how we learn, work, play, and connect with one another and the things around us. She is currently a Ph.D. student in the Fluid Interfaces Group at the Lab.
Pat Pataranutaporn is an antidisciplinary technologist/scientist/artist in the Fluid Interfaces research group. Pat’s research is at the intersection of biotechnology and wearable computing, specifically at the interface between biological and digital systems. He is currently a Ph.D. student in the Fluid Interfaces Group at the Lab.
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Seminar 1: Intro & Creativity
Seminar 2: Computation I
Seminar 3: Computation II
Seminar 4: Computation III
Seminar 5: Criticism
Final Session & Presentations
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Active learning, not passive watching
This course builds on live workshops and hands-on projects
Interactive and project-based
You’ll be interacting with other learners through breakout rooms and project teams
Learn with a cohort of peers
Join a community of like-minded people who want to learn and grow alongside you
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