Behavioral Science for Product and User Experience Design

New
·

8 Weeks

·

Cohort-based Course

Create persuasive, habit-forming, and immersive experiences with the world's most actionable behavioral design framework.

Empowered with Behavioral Science:

Food and Agriculture Organization
Honda
Disney
Canada Goose
Philips

Course overview

Unlock the Power of Behavioral Science to Design Better Experiences

The make it toolkit is the world's most comprehensive framework grounded in hundreds of books and research insights from thinkers, researchers, and practitioners.


“Designing for behavior change? This is the ultimate cheat sheet. Almost too good to be true!”

Charley Cramer, Author of The Purpose Myth: Change the World, Not Your Job



READY TO MASTER IT? 🎓 🚀


You'll master a proven framework that makes applying psychology in your work work and life as easy as it can be.


Structured Learning Journey

We built the framework we wish we had when we started. Let us take you to a step-by-step journey that will help you connect all the dots.


Case Study Exploration

We are both educators and practitioners. Expect to learn from real world case studies across sectors and industries, both successful and less successful.


Hands-on Activities

You will experience hands-on individual and group exercises for you to apply directly the most important psychology principles to your project.


Office Hours

Office hours (optional to attend) on weekdays provide an opportunity to clarify concepts, receive feedback and support, and engage with both peers and instructors for enhanced learning.


High-Impact Resources.

Miss a class? No worries! We provide access to video recordings right after each session. Plus, enjoy 1-year access to all recordings, allowing you to revisit lessons, reinforce your understanding, and continue growing your knowledge.

Who is this course for

01

Product Managers, Entrepreneurs, and Marketers who want to understand human behavior and how you can persuade, engage, and retain customers

02

UX Designers or Gamification enthusiasts with or without prior experience who want to level up the psychology side of design.

.”

03

Behavior change professionals who are applying psychology insights in the digital space.

What you’ll get out of this course

Learn the 15 behavior change strategies of the Make it toolkit and 100+ tactics

Master proven strategies and tactics to design behavior-changing products, services, and interventions.

Gain hands-on experience with the Make It Toolkit in the context of digital experiences

Apply behavioral design principles to create engaging and impactful digital experiences.

Discover how to create habits and habit-forming systems

Learn to design systems that build habits and sustain long-term user engagement.

Discover how to create gamified and immersive experiences

Explore techniques to make experiences more interactive, motivating, and emotionally engaging through gamification and storytelling.

This course includes

8 interactive live sessions

Lifetime access to course materials

163 in-depth lessons

Direct access to instructor

Projects to apply learnings

Guided feedback & reflection

Private community of peers

Course certificate upon completion

Maven Satisfaction Guarantee

This course is backed by Maven’s guarantee. You can receive a full refund within 14 days after the course ends, provided you meet the completion criteria in our refund policy.

Course syllabus

Week 1

Apr 9—Apr 13

    Apr

    9

    Session 1: Discover the Science behind Behavior

    Wed 4/910:00 PM—1:00 AM (UTC)

    The Cohort - Introductions

    1 item

    Behavioral Design

    5 items

    Biases and Heuristics

    4 items

    The Five Laws of Human Behavior

    6 items

    Motivation Science

    4 items

    Practice: Self-applied Behavioral Science

    1 item

    Books to Read

    7 items

Week 2

Apr 14—Apr 20

    Apr

    16

    Session 2: Design with Intent

    Wed 4/1610:00 PM—1:00 AM (UTC)

    The Behavioral Design Process

    1 item

    Behavioral Design Approaches

    2 items

    The Make It Toolkit

    1 item

    Step 1: Define Key Outcome and Key Behavior

    5 items

    Step 2: Complete a Behavioral Audit

    3 items

    Transtheoretical Model (TTM)

    1 item

    Practice: Stages of Behavioral Change

    1 item

Week 3

Apr 21—Apr 27

    Apr

    23

    Session 3: Capture Attention and Design User Acquisition Strategies

    Wed 4/2310:00 PM—1:00 AM (UTC)

    Mastering the User Behavior Journey

    1 item

    Behavioral Audit

    3 items

    Behavioral Insight vs. Behavioral Intervention

    1 item

    Step 3: Design Behavioral Change Solution

    6 items

    The Psychology of Attention

    3 items

    Discovery Enrichment

    1 item

    Make It Easy + Tactics

    5 items

    Make It Obvious + Tactics

    4 items

    Make It Timely + Tactics

    4 items

    Make It Attractive + Tactics

    4 items

    Practice: Different Types of Design Intervention

    1 item

    Office Hours: Behavioral Persona and Journey Mapping

    0 items

Week 4

Apr 28—May 4

    Apr

    30

    Session 4: Think like a Game Designer

    Wed 4/3010:00 PM—1:00 AM (UTC)

    Homo Ludens

    1 item

    The DNA of Games: Interesting Challenges

    1 item

    Make It Achievable + Tactics

    4 items

    Make It Scarce + Tactics

    4 items

    Make It Immersive + Tactics

    4 items

    Make It Empowering + Tactics

    4 items

    Emergent Behavior/Behavior Dynamics

    3 items

    Game Design Canvas

    3 items

Week 5

May 5—May 11

    May

    7

    Session 5: Create Successful First Impressions and Onboarding

    Wed 5/710:00 PM—1:00 AM (UTC)

    Crafting Seamless Experiences

    2 items

    Psychological Ownership

    2 items

    Game Thinking

    1 item

    Make It Tangible + Tactics

    4 items

    Make It Intriguing + Tactics

    4 items

    Make It Unexpected + Tactics

    4 items

    Make It Social + Tactics

    4 items

    Make It Yours + Tactics

    4 items

    Practice: Audit Onboarding and Play (BeatStar)

    0 items

Week 6

May 12—May 18

    May

    14

    Session 6: Build Habit-Forming Products

    Wed 5/1410:00 PM—1:00 AM (UTC)

    Introduction to Habit Science

    5 items

    Three Phases of the Experience

    3 items

    Feedback Systems

    1 item

    Reward Mechanisms

    2 items

    Make It Meaningful + Tactics

    4 items

    Achievement Design Canvas

    1 item

    Product Teardowns

    3 items

    Practice: Audit Onboarding and Play (Duolingo)

    0 items

    Practice: Deconstruct Engagement Loop (Beat Star)

    1 item

    Office Hours: Achievement Design Canvas and Streak Design Canvas

    2 items

Week 7

May 19—May 25

    May

    21

    Session 7: Integration of Behavioral Nudges in Product Strategy

    Wed 5/2110:00 PM—1:00 AM (UTC)

    Make It Aversive + Tactics

    4 items

    Comprehension, Purpose, and Mattering

    1 item

    Start with Why by Simon Sinek

    1 item

    Higher Level Themes

    1 item

    Steps 4 and 5 of Behavioral Change Process

    1 item

Week 8

May 26—May 29

    May

    28

    Session 8: Ethical and Meaningful Design

    Wed 5/2810:00 PM—1:00 AM (UTC)

    Practice: Reverse Engineer the Habit/Engagement Loop

    1 item

    Sustainable Engagement

    1 item

    Ethics in Nudges

    4 items

    Meaningful Experiences

    2 items

    What's Next?

    1 item

What's the Make it Toolkit?

        A fantastic tool with practical points to help you anticipate problems and design solutions based on what people are actually likely to do. Absolutely incredible.
Vitaly Friedman

Vitaly Friedman

Founder & Editor-in-chief of Smashing Magazine
        As the Director of Behavioral Science at mPulse Mobile, I’ve found the Make It Toolkit to be an indispensable resource for our team. This toolkit has significantly enhanced our ability to design and implement effective behavioral interventions.
Eden Brownell

Eden Brownell

Director Behavioral Science mPulse Mobile

Tools and templates to make your life easier.

Tools and templates to make your life easier.

1 - Collaborative Ideation Board

Digital whiteboard with the digital version of the Make it Box for remote collaboration



2 - Make it Playbook

Your downloadable guide to revisit they key concepts, and get unstuck any time you communicate and design

3 - MakeitGPT

Your Make it toolkit Pro. Let me help you do some magic.



Free resource

Behavior Strategy Canvas

Formulate a clear behavior design challenge as a North-Star for your project.


Get it now

What people are saying

        This course really was a dream come true, I finally got to learn from teachers and I feel so much secure in my knowledge of behavioral science. If you want to learn more about applied BS, 100% recommend you try this.
Andreia Ferreira Ruivo

Andreia Ferreira Ruivo

Product Marketing Lead, N26
        I loved the hands-on sessions with FigJam where we can brainstorm and work on our project together. The workshops are also amazing and well-structured. Most importantly, we loved the instructors
Smuk Landolf

Smuk Landolf

Founder of BananaThai Language School.
        You’ve got two choices: spend years, thousands of hours, and tens of thousands of euros learning behavioral design from books, blogs, and courses—and then figuring out how to apply it to your business—or take the Make It Masterclass. It’s the shortcut that gives you science-backed tools and knowledge to achieve greater success in your business.
Julian Rocholl

Julian Rocholl

Head of Behavioral Design, Gamification and Behavioral Ecoonomics, medigital GmbH 
        I really loved the fact that the class was small and all the instructors had a personal touch. They engaged with each student to make sure they got value out of the class. Kudos to the team!
Bukky Olawepo

Bukky Olawepo

Service Designer, Government of Alberta
        The make It Toolkit is a game-changer in behavioral design. Unlike other models, it's straightforward and covers all the essentials without getting lost in industry jargon. With 15 practical strategies, it's hands-on and perfect for designing in the digital age. No fluff—just a down-to-earth guide that considers everything from attention to socia
Premika PoSaw

Premika PoSaw

Principal UX Designer at GovTech Singapore
        I loved seeing how the 5 Laws of Behavior, the barriers, the strategies, and the tactics all fit together. It makes behavioral design more practical and easier to explain to others.
Patricia Heemskerk

Patricia Heemskerk

Marketing Expert and Cialdini Certified Coach
        I really enjoyed the notions learned and how these can be used across different industries. I also really appreciate the different approaches adopted by the instructors and how engaging each class was.
Matteo Argiolas

Matteo Argiolas

Head of Business Development, The new Thai Fintech
        The Masterclass was well-run. I liked how there was a good mix of theory, examples, interaction and group activities in every session. It gave me the opportunity to learn something new in every session, and apply what I learnt in the quizzes and break-out sessions.
Reina Lee

Reina Lee

UX Designer at GovTech Singapore

Meet your instructors

John Gusiff

John Gusiff

CX Strategist and Certified Make it Toolkit Behavioral Strategist

John is the Managing Partner at Customer Centric Solutions LLC, where he specializes in helping brands craft cohesive and meaningful experiences across all touchpoints to drive customer acquisition, deepen engagement, and build long-term loyalty. His approach is grounded in customer Jobs-to-be-Done research methods and behavioral science.

Massimo Ingegno

Massimo Ingegno

Creator of the Make it Toolkit and CEO, Make it Lab


Massimo has been defined as one of the world’s leading Behavior and Gamification Designers and has pioneered this field in Southeast Asia. Driven by the mission of making behavioral science more accessible and actionable, he has trained 2000+ design and business leaders and is currently advising the United Nations on behavioral science and AI.

David McCann

David McCann

Behavioral Finance and COO, Make it Lab

David is global business leader with extensive and proven results in marketing, product design and culture change programs in high-growth Asian markets. He is focused on financial inclusion and accessible healthcare and uses behavioral design to build solutions.

Zac Fitz-Walter

Zac Fitz-Walter

PhD, Gamification, University Instructor and Consutlant

Zac is an established thought leader in the space of gamification, motivation and engagement design. He earned one of the world’s first PhDs in gamification design

FREE Make it Box ($490) - YES, FREE.

FREE Make it Box ($490) - YES, FREE.

Frame your problem from a behavioral perspective

15 Barriers Cards to help you map and understand why your audience does what it does

FInd creative solutions faster

with the 15 Strategies and selected 45 Tactics Cards

Do it collaboratively

With additional cards for a fun and effective experience and a Facilitator Manual

*enroll by January 31 to claim YOUR free Make it Box.

Free resource

FREE Make it Box ($490)

🎁 Enroll in the Make It Masterclass by January


When you join the Make It Masterclass, you’ll also receive a FREE Make It Box—your physical toolkit for behavioral design.


What’s Inside?


✔️ 15 Proven Strategies to influence behavior—grounded in behavioral science.

✔️ 45 Actionable Tactics to simplify brainstorming and turn ideas into impactful designs.

✔️ 15 Barriers to Action—insights into the common obstacles that block decisions and behaviors.

✔️ Facilitation Guides for collaborative design sessions—step-by-step instructions to

Reserve Now (end January 31)

Course schedule

4-5 hours per week

  • Weekly Interactive Sessions

    Every Wednesday, 3:00pm - 6:00pm PST

    3-hour interactive session

  • Office Hours and Deep Dives

    Communicated Week-by Week

    These include unstructured and friendly Office Hours to ask any questions as well as guest instructors for deep dives

Free resource

Make it Toolkit Poster

🎯 Your Go-To Guide for Behavior Change—The 15 Strategies Poster!


Keep the 15 proven behavior design strategies from the Make It Toolkit by your side—perfect for brainstorming, planning, and designing impactful solutions.


Get this free resource

Learning is better with cohorts

Learning is better with cohorts

Active hands-on learning

This course builds on live workshops and hands-on projects

Interactive and project-based

You’ll be interacting with other learners through breakout rooms and project teams

Learn with a cohort of peers

Join a community of like-minded people who want to learn and grow alongside you

The 15 Behavior Change Strategies and 45/300+ Tactics

The 15 Behavior Change Strategies and 45/300+ Tactics
Free resource

45 behavioral tactics

Keep the 15 proven behavior change strategies and 45 actionable tactics from the Make It Toolkit at your fingertips—perfect for brainstorming, planning, and designing solutions that drive action.

Get it now

Frequently Asked Questions

$1,825

8 Weeks