Behavioral Science for Product and User Experience Design

John Gusiff

Certified Make it Toolkit Instructor

Massimo Ingegno

Creator of the Make it Toolkit

+ Zac Fitz-Walter

Unlock the Power of Behavioral Science to Design Better Experiences

The make it toolkit is the world's most comprehensive framework grounded in hundreds of books and research insights from thinkers, researchers, and practitioners.

“Designing for behavior change? This is the ultimate cheat sheet. Almost too good to be true!”

Charley Cramer, Author of The Purpose Myth: Change the World, Not Your Job

READY TO MASTER IT? 🎓 🚀

You'll master a proven framework that makes applying psychology in your work work and life as easy as it can be.

Structured Learning Journey

We built the framework we wish we had when we started. Let us take you to a step-by-step journey that will help you connect all the dots.

Case Study Exploration

We are both educators and practitioners. Expect to learn from real world case studies across sectors and industries, both successful and less successful.

Hands-on Activities

You will experience hands-on individual and group exercises for you to apply directly the most important psychology principles to your project.

High-Impact Resources.

Miss a class? No worries! We provide access to video recordings right after each session. Continuous access after the course on the Maven platform.

What you’ll learn

Create persuasive, habit-forming, and immersive experiences with the world's most actionable behavioral design framework.

  • Apply the Five Laws of Behavior to real-world decisions

  • Recognize biases, heuristics, and motivation drivers

  • Identify behavioral barriers that prevent adoption and engagement

  • Learn a structured behavioral design process

  • Apply behavioral design approaches and tactics

  • Use the Make It Toolkit to influence customer behavior

  • Apply gamification and engagement psychology

  • Design motivating and immersive experiences

  • Use behavioral mechanics to increase engagement

  • Apply attention science to break through noise

  • Design behavioral acquisition and discovery experiences

  • Conduct behavioral audits to identify growth opportunities

  • Apply habit formation and behavior change science

  • Design feedback loops and reward systems

  • Increase retention and long-term engagement

Learn directly from expert instructors

John Gusiff

John Gusiff

CX Strategist, Certified Make it Toolkit Instructor

Massimo Ingegno

Massimo Ingegno

Creator of the Make it Toolkit

Zac Fitz-Walter

Zac Fitz-Walter

PhD Gamification Design

Who this course is for

  • Product Managers, Entrepreneurs, and Marketers who want to understand human behavior and how you can persuade, engage, and retain customers

  • UX Designers or Gamification enthusiasts with or without prior experience who want to level up the psychology side of design.

    .”

  • Behavior change professionals who are applying psychology insights in the digital space.

Prerequisites

  • No prerequisites.

    This course includes both Make it Toolkit Level 1 and Level 2 (Specialization in UX design)

What's included

Live sessions

Learn directly from your instructors in a real-time, interactive format.

Lifetime access

Go back to course content and recordings whenever you need to.

Community of peers

Stay accountable and share insights with like-minded professionals.

Certificate of completion

Share your new skills with your employer or on LinkedIn.

Maven Guarantee

Your purchase is backed by the Maven Guarantee.

Course syllabus

16 live sessions • 142 lessons • 19 projects

Week 1

May 25—May 31

    May

    27

    Session 1A: Discover the Science behind Behavior

    Wed 5/2712:00 AM—1:30 AM (UTC)

    May

    29

    Session 1B: Discover the Science behind Behavior

    Fri 5/2912:00 AM—1:30 AM (UTC)

    Behavioral Design

    6 items

    Biases and Heuristics

    6 items

    Motivation Science

    6 items

    The Five Laws of Human Behavior

    7 items

    Book Recommendations

    8 items

Week 2

Jun 1—Jun 7

    Jun

    2

    Session 2A: Design with Intent

    Tue 6/212:00 AM—1:30 AM (UTC)

    Jun

    5

    Session 2B: Design with Intent

    Fri 6/512:00 AM—1:30 AM (UTC)

    The Behavioral Design Process

    1 item

    Behavioral Design Approaches

    2 items

    The Make It Toolkit

    1 item

    Step 1: Define Key Outcome and Key Behavior

    5 items

    Behavioral Personas

    1 item

    Transtheoretical Model (TTM)

    1 item

    Step 2: Complete a Behavioral Audit

    1 item

    Group Exercise: Behavioral Change Journey related to Health

    2 items

Schedule

Live sessions

3 hrs / week

    • Wed, May 27

      12:00 AM—1:30 AM (UTC)

    • Fri, May 29

      12:00 AM—1:30 AM (UTC)

    • Tue, Jun 2

      12:00 AM—1:30 AM (UTC)

Projects

1-2 hrs / week

Individual Exercises and Final Project

Async content

1 hr / week

Additional resources available within the course syllabus.

The 15 Behavior Change Strategies and 45/300+ Tactics

Frequently asked questions

$1,825

USD

·
May 25Jul 18
Enroll