UX for Apple Vision - Getting Started with Spatial Design

Apple Vision will change the way we think about experience design. Spatial design is coming. Now is the time to get ready for the future.

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Previously at

Marriott Bonvoy
Capital One
USA TODAY
Capgemini
Warner Bros. Discovery

Course overview

Where do I start with Apple Vision?

In today's rapidly evolving technological landscape, user experience designers must constantly adapt and expand their skill set to stay ahead of the curve. With the introduction of Apple VisionPro, designers have a golden opportunity to enhance their knowledge and create richer, more immersive experiences using spatial design.


UX designers can start learning how to adopt to spatial UX design now using free tools from Apple.


We’ll introduce you to the important concepts of spatial design and how to grow your skills from designing in the flat space of the screen to the immersive space of XR (extended reality). If you want to hit the ground running when Apple Vision becomes a “thing”, this class gives you everything you need to get started.

Who is this course for?

01

For UX/Product Designers…


Creating the next level of computer-human interaction (or dream of doing it).

02

For UI Designers …



Looking to get ahead of the curve for designing immersive products.


03

For UX Architects… 


Conceiving and planning immersive user experiences that use visual and audio interactions.

04

For UX Researchers… 


Working on strategies for understanding how user needs and interactions will change.


Why should I learn about spatial design? 

Stay Ahead of the Competition

Proactively learning about Apple VisionPro and spatial design will give you a competitive edge and open up new career opportunities.

Expand Your Skills

As UX design continues to evolve, it is crucial for you to expand your skill sets. Learning about Apple VisionPro allows you to gain expertise which is becoming increasingly relevant in various industries, including gaming, e-commerce, education, and healthcare. 

Enhance User Engagement

Develop interactive and immersive elements that captivate users' attention, resulting in increased engagement and retention. This class will provide you with the tools you need to tap into this unexplored territory and create unforgettable experiences.

Shape the Future of User Experience

Apple VisionPro has the potential to revolutionize how users interact with digital products. UX designers who understand Apple VisionPro and spatial design will be at the forefront of shaping the future of user experience.

Collaborate with Developers

To bring your vision to life, you need to collaborate closely with developers. By familiarizing yourself with Apple VisionPro, you can establish effective communication channels ensuring a smoother workflow for the creation of exceptional user experiences.

What’s included

Jason Cranford Teague

Live sessions

Learn directly from Jason Cranford Teague in a real-time, interactive format.

Lifetime access

Go back to course content and recordings whenever you need to.

Community of peers

Stay accountable and share insights with like-minded professionals.

Certificate of completion

Share your new skills with your employer or on LinkedIn.

Maven Guarantee

This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.

Course syllabus

2 live sessions • 40 lessons • 18 projects

Week 1

Apr 15—Apr 21

    Apr

    16

    Optional: Office Hour: Discuss XR & Spatial Design

    Tue 4/167:00 PM—8:00 PM (UTC)
    Optional

    Apr

    18

    Optional: Discuss Apple Vision Pro

    Thu 4/187:00 PM—8:00 PM (UTC)
    Optional

    CONCEPTS: Extended Reality & Spatial Design

    Welcome to module one of UX for Apple Vision: Getting Started. Today I’ll be introducing the concepts of extended reality and spatial design.

    • 👁️‍🗨️

      INTRODUCTION: Out of Flatland

    • 👁️‍🗨️

      Understanding Extended Reality

    • 👁️‍🗨️

      Understanding Spatial Design

    • 🗒️

      Class Notes

    • ⁉️

      Read, Watch, Think: XR Challenges

      Submit by Apr 19
    • 💭

      Your Thought: A Killer App?

      Submit by Mar 22

    TECH: Apple Vision Pro

    We will examine Apple’s XR device and its operating system. Your project assignment will guide you through how to set up the VisionOS simulator that will allow you to preview XR experiences, albeit still on a flat screen.

    • 👁️‍🗨️

      INTRODUCTION: Apple Vision Pro Enters The Marketlesson

    • 👁️‍🗨️

      Understanding UX & Apple Vision Pro Headset

    • 👁️‍🗨️

      Understanding UX & VisionOS

    • 📄

      Class Notes → TECH: Apple Vision Pro

    • ⁉️

      Read, Watch, Think: UX & Apple Vision

      Submit by Mar 22
    • 🏗️

      Activity: Emulating Apple Vision Pro On your Mac

      Submit by Mar 22

    DESIGN: Research & Design Thinking

    Learn how we will change the way we do research and product conceptualization for extended reality.

    • 👁️‍🗨️

      Introduction: Growing Your UX Skills

    • 👁️‍🗨️

      User Research for XR

    • 👁️‍🗨️

      Design Thinking for XR

    • 🗒️

      Class Notes → DESIGN: User Research & Design Thinking

    • ⁉️

      Read, Watch, Think: Users or Actors?

      Submit by Mar 22
    • ✏️

      Activity: Sketch your killer app

      Submit by Mar 22

Week 2

Apr 22—Apr 28

    CONCEPTS: Spatial Design Principles & Skills

    Learn more about the principles you will need to consider when designing for extended reality and the skills you will need to develop and grow to meet the challenge.

    • 👁️‍🗨️

      Introduction: Designing with Space

    • 👁️‍🗨️

      Principles Spacial Design

    • 👁️‍🗨️

      Skills to Develop for Spacial Design

    • 🗒️

      Class Notes → CONCPEPTS: Spatial Design Principles & Skills

    • ✍️

      Read, Watch, Think: Design in Space

      Submit by Mar 22
    • 💭

      Your Thoughts: Are we ready to make the leap?

      Submit by Mar 22

    TECH: Reality Composer Pro

    Learn to create 3D objects and environments using Apple's free XR software.

    • 👁️‍🗨️

      Introduction: Creating Your Own Reality

    • 👁️‍🗨️

      Understanding Reality Kit & ARKit

    • 👁️‍🗨️

      Getting Started with Reality Composer Pro

    • 🗒️

      Class Notes → TECH: Reality Composer Pro

    • ⁉️

      Read, Watch, Think: What is reality?

      Submit by Mar 22
    • 🏗️

      Activity: Create a Virtual Volcano

      Submit by Mar 22

    DESIGN: The Actor's Journey in XR

    Journey maps, story boards, and wireframes will all play a crucial role in in planning and designing for extended reality, but you will have to change the way you approach them.

    • 👁️‍🗨️

      Introduction: Following the Actor’s Journey

    • 👁️‍🗨️

      Planning The Journey

    • 👁️‍🗨️

      Designing The Journey

    • 🗒️

      Class Notes → DESIGN: The Actor's Journey in XR

    • ⁉️

      Read, Watch, Think: Where will we go?

      Submit by Mar 22
    • 🏗️

      Activity: What will your killer app journey be?

      Submit by Mar 22

Week 3

Apr 29—May 5

    CONCEPTS: Immersive Interfaces

    The addition of a third-dimension will change the way we think about how actors interface with computers. To tackle this challenge, it will be important to rethink some assumptions designers make about interaction design.

    • 👁️‍🗨️

      Introduction: A whole new world

    • 👁️‍🗨️

      Understanding Interface Controls in XR

    • 📄

      Controlling the Interface in XR

    • 🗒️

      Class Notes → CONCEPTS: Immersive Interfaces

    • ⁉️

      Read, Watch, Think: Human – Computer – Human Interaction

      Submit by Mar 22
    • 💭

      Your Thoughts: How will interfaces change in XR?

      Submit by Mar 22

    TECH: Starting a Virtual App

    To begin designing interfaces in extended reality, you will need to move beyond prototyping in flat designs. In this module, we’ll explore the basics of UI design for Apple Vision Pro.

    • 👁️‍🗨️

      Introduction

    • 👁️‍🗨️

      Creating the Pieces

    • 👁️‍🗨️

      Putting the Pieces Together

    • 🗒️

      Lesson Notes → TECH: Starting a Virtual App

    • ⁉️

      Read, Watch, Think: A Killer App?

      Submit by Mar 22
    • ✍️

      Your First App

      Submit by Mar 22

    DESIGN: Prototyping

    Now that you understand the basics of UI design for Apple Vision Pro, let’s look at how to use the simulator and a bit of coding to prototype a simple virtual app.

    • 👁️‍🗨️

      Introduction: Imagining in 3D

    • 👁️‍🗨️

      Putting the pieces together

    • 👁️‍🗨️

      Testing Your Work

    • 📄

      Class Notes → DESIGN: Prototyping

    • ⁉️

      Read, Watch, Think

      Submit by Mar 28
    • 🏗️

      Your Prototype

      Submit by Mar 28

Week 4

May 6

    Where do you go from here?

    • 🎓

      Getting Experience in Spatial Design

    • 🎓

      Positioning Your Resume for Extended Reality

    • 🎓

      Finding a UX job in Extended Reality

    • 🎓

      Learning More About UX for Extended Reality

What will I learn in this class?

What will I learn in this class?

The components of spatial design

We start with the new basics of design in an XR space and how VR, AR, and MR will all present unique challenges.

The Apple Vision UI

Going beyond the old WIMP (window, icon, mouse, pointer) model, we’ll explore how to consider new user gestures, interactions, and interface options to navigate your product.

How to apply your current UX skills to the new medium

The UX skills you’ve spent your life developing are not useless, they just need some iteration.


And More…

And More…

How to adapt your current design tools to spatial needs

Popular UX design tools are already beginning to adapt to Apple Vision.


How to start creating spatial designs now

Learn how to make use of the tools you already know and free tools provided by Apple to plan, design, and build your spatial designs.

Who is the instructor?

Jason Cranford Teague

Jason Cranford Teague

Experience Designer | Teacher | Writer

Jason is a Web pioneer having designed the first Web based publication in 1994.


In the thirty years since, he has worked with numerous companies and organizations — including Bank of America, Time Warner, Marriott International, USA Today, and Capital One — providing user experience design and strategy.

What do Jason's former students say?

        Jason is an incredibly creative teacher who uses engaging and effective storytelling methods to convey important UX principles. Through the use of simple animations, I learned a lot about the art of storytelling and how to use it to create compelling user experiences.
Caroline Scheinfeld

Caroline Scheinfeld

Senior Designer, EPAM Continuum
        Jason is deeply passionate about sharing his knowledge and experience to those around him, whether it’s a co-worker or a packed auditorium at a large conference. He’s one of the most knowledgeable people I have worked with and is very easy to get along with.
Brian Price

Brian Price

Principal UX Designer, Capital One
        I would highly recommend Jason as a teacher. The lessons he taught have stayed with me as I gone through my professional career, and I can't thank him enough for the opportunities he's provided.
Pradyuman Kodavatiganti

Pradyuman Kodavatiganti

Senior Interaction Designer, Delve
        Jason's deep understanding of business principles and methodologies, along with his expertise in design, helped me develop a holistic perspective on the subject.
Mar Viner Goldingay

Mar Viner Goldingay

UX/Product Designer, HEC Montreal

Course schedule

4-6 hours per week

  • Course Learning Materials

    1–2 Hours per week

    Video lessons and reading to view or read at your own pace.

  • Projects

    1-2 Hours per week

    Learn by doing. Each week you will be assigned projects related to that week's topic to practice planning and designing spatial designs.

  • Live Office Hours

    1 hour — Tuesdays & Thursdays

    This is your opportunity to review the class learning materials with the instructor, ask questions, and talk with other UX professionals in the class.

Why this class?

Why this class?

Active hands-on learning

This course builds on live workshops and hands-on projects

Interactive and project-based

You’ll be interacting with other learners through breakout rooms and project teams

Learn with Your UX Peers

Join a community of like-minded UX professionals who want to learn and grow alongside you

Frequently Asked Questions