AAA Game Producer: Console, PC & Mobile

Get Maven Game Production certified and connect with 100+ students and industry professionals.
🕹️ ABOUT THE INSTRUCTOR
Andy Johnson is a premier AAA and Indie Game Producer who has worked on some of the biggest games - Minecraft, advised on Candy Crush, supported the launch of Sonic the Hedgehog 2, developed Disney Pixar’s Cars and The Banner Saga trilogy.
Andy created this course to share the production fundamentals rarely taught inside studios - designed for the next generation of Game Producers.
🎮 ABOUT THE COURSE
Alumni work at Microsoft & Halo Studios, Activision Blizzard, EA, Ubisoft, Riot Games, Tencent, Pokémon, Apple, Sega, and more.
With a 4.9★ rating, this pioneering live Game Production course has over 600 students.
You’ll learn battle-tested studio processes through hands-on assignments that simulate real production challenges.
Join Andy and industry expert guest speakers from Bungie, King, Amazon Games and NCSoft.
No prior game experience required.
By the end, you’ll be thinking and talking like a Game Producer.
Learn the art of Game Production from a AAA Game Producer of games you've actually played!
From a set of game requirements, you decide which roles are required to create the game.
Learn in a safe space, before you do this with developers.
Using a feature list and game requirements, create a development roadmap.
Get ahead - use what you've learned on your next project
Students says this is the BEST way to learn Scrum fundamentals, and use the hacks immediately to make Scrum make sense!
What do you want to ask a Game Development professional?
Andy and the guest speakers give unfiltered responses to YOUR questions.
Using the assignments, create a Portfolio piece to demonstrate your understanding of Game Production

Pokémon | Minecraft | King | Disney | WB Games | THQ | Eidos | Sega | Stoic
Early Career Producers
who want to level up their skills to gain promotion
Lateral Movers
looking to transition into Game Development
Indie Developers
who want AAA insight and proven processes
Game Producers need to play games, they need to talk to developers about core features, what makes a good game versus a poor game.
Game Producers are not Designers, Artists or Engineers, we however do need a base level understanding of what is required to build a game.
Game Producers are always learning, we need to look at a problem and work through it with our team toward a solution.

Live sessions
Learn directly from Andy Johnson in a real-time, interactive format.
Lifetime access
Go back to course content and recordings whenever you need to.
Community of peers
Stay accountable and share insights with like-minded professionals.
Certificate of completion
Share your new skills with your employer or on LinkedIn.
Alumni Discord Channel
Join nearly 150 course Alumni from across the Game Industry and globe.
Maven Guarantee
This course is backed by the Maven Guarantee. Students are eligible for a full refund through the second week of the course.
12 live sessions • 30 lessons • 6 projects
Live sessions
3-4 hrs / week
Two 1.5hr lessons per week, and one 30min optional open office time for your Q&A.
Wed, Jan 28
2:30 AM—4:00 AM (UTC)
Fri, Jan 30
2:00 AM—4:00 AM (UTC)
Wed, Feb 4
2:00 AM—4:00 AM (UTC)
Assignments
1-3 hrs / week
This course has 6 assignments, with varying levels of complexity, many assignments build on top of previous choices to emphasis learnings.
Async content
1-2 hrs / week
This course contains many additional resources, supporting the theme of each week.

Ronnie Douglass

Nikolaus Martinez

Joshua Warner

Eduardo Souza

Phillip Steyn

Avineesh Kompella

This is the Game Production course the professionals take - join students from major studios
$1,200
USD