2 Weeks
·Cohort-based Course
This course helps beginners turn an app idea into a real, clickable prototype using Figma and UX fundamentals—no design experience needed.
2 Weeks
·Cohort-based Course
This course helps beginners turn an app idea into a real, clickable prototype using Figma and UX fundamentals—no design experience needed.
Previously At
Course overview
I’ve taught design at the college level for years, and I’ve seen how much momentum students gain when they stop circling ideas and start building real things. There's a special kind of clarity that comes from turning your concept into something you can click through, share, and improve.
This course walks you through the process of designing a simple, functional app—step by step. You’ll learn the basics of UX (user experience) design—how to make your app clear, usable, and focused—and get comfortable using Figma, the free, industry standard design tool used to lay out and prototype digital products.
By the end, you’ll have a working prototype you can show in a portfolio, pitch to investors, or keep building on. If you're ready to mock up an app—without spending months lost in tutorials—this course is for you.
01
Founders and indie builders who want to visualize their app before hiring a dev.
02
Aspiring designers who want a strong first project to showcase in a portfolio.
03
Career switchers looking to break into UX or product design with hands-on experience.
04
Curious collaborators—PMs, engineers, marketers, or writers—who want to better understand the process.
Create a clickable prototype of your app idea using Figma, even with no prior design experience.
You’ll learn how to use Figma’s core tools to build interactive screens that show exactly how your app works. By the end, you’ll have a working prototype you can click through, test, and share.
Learn the core principles of UX and UI design to make your app usable, clear, and intuitive.
We’ll cover layout, hierarchy, accessibility, and common design patterns to help your app make sense to real users. You’ll apply these principles to your own project as you build.
Develop a repeatable process for turning ideas into real, testable designs.
From idea scoping to user flows to visual design and prototyping, you’ll walk through each step of the app design process. You’ll leave with a clear roadmap you can use on future projects.
Build a finished project you can use in a portfolio, pitch deck, or product roadmap.
You’ll leave the course with a polished, professional app prototype tailored to your goals. Whether you're job hunting or launching, you’ll have something real to show.
Get live feedback to improve your design and build confidence in your skills.
You’ll have chances to share your work in a supportive setting, with clear, constructive input from the instructor and peers. Feedback will help you refine your app and level up faster.
Export and share your design with collaborators, developers, or stakeholders.
You’ll learn how to package your prototype for presentation, handoff, or pitching. You’ll also practice explaining your design clearly to people who aren’t designers.
Live sessions
Learn directly from Tucker Lawrence FitzGerald in a real-time, interactive format.
Lifetime access
Go back to course content and recordings whenever you need to.
Community of peers
Stay accountable and share insights with like-minded professionals.
Certificate of completion
Share your new skills with your employer or on LinkedIn.
Maven Guarantee
This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.
Design Your First App: Intro to UX and Figma
4 live sessions • 4 lessons • 7 projects
Apr
29
Workshop 1: UX Thinking
Apr
29
Optional: Live Figma Practice
May
2
Workshop 2: Getting the Big Rocks in Place
May
9
Workshop 4: Interaction and Prototypes
Andrew Musselman
Nathan Dwyer
Design department head, UX designer for Google, founding designer at a startup.
Hi, I’m Tucker. I’ve spent over a decade working at the intersection of UX, branding, and product design—helping startups launch, organizations scale, and creative teams do meaningful work. I have a background in visual design and I've also worked on complex technical apps at companies like Microsoft and Google, helping them bring their products to life in an intuitive, clean way. I've spent the last three years building a fintech startup from 0 to 1, leading to us processing billions of dollars in payments.
I’m also a former design instructor at the Art Institute of Seattle and the former chair of the Design department at Trinity Lutheran College, where I saw firsthand how transformative it can be when people stop circling ideas and actually build something real.
This course brings together everything I love about design: clear thinking, visual storytelling, and the thrill of making an idea tangible. Whether you're just starting out or shifting careers, I’m here to help you move from uncertainty to clarity—one screen at a time. You don’t need to be “a designer” to design something great. You just need the right tools, a little structure, and space to learn by doing.
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5-7 hours per week
Monday & Thursday Evenings
5:30pm - 7:00pm PST
Twice a week, for four sessions, we'll do a live workshop together and go over your questions.
Weekly Assignments
3 hours per week
You'll need to put in about 3 hours each week to get your app's key screens mocked up.
Optional Live Check-ins
Each week
One Figma Q+A and two design feedback sessions
Active hands-on learning
This course builds on live workshops and hands-on projects
Interactive and project-based
You’ll be interacting with other learners through breakout rooms and project teams
Learn with a cohort of peers
Join a community of like-minded people who want to learn and grow alongside you
Be the first to know about upcoming cohorts